đ
Battlesnake A/B Test Monitor
Testing: Unspecified Experiment
đī¸
SELF-PLAY A/B
âąī¸
0s
âĄ
-
Threads
CONNECTING...
đ Multi-Mode Regression Matrix
0 / 4 Modes Complete
đ Fixed-Position Depth Benchmark
EVALUATING
VARIANT MEDIAN DEPTH
VAR
0.0
Search Depth
BASELINE MEDIAN DEPTH
BASE
0.0
Search Depth
NPS RATIO (V / B)
SPEED
1.00x
Nodes / Second
MOVE AGREEMENT
TACTICS
100.0%
Identical Best Move %
Mode
Turn
Base Depth
Var Depth
Î Depth
Base NPS
Var NPS
NPS Ratio
Agree %
Status
Evaluating fixed positions...
BASELINE
0.0 Pts
0 Wins
Win Value Lead
EVEN
0 Draws
VARIANT
0.0 Pts
0 Wins
Win Share
60% KEEP
50% PARITY
40% REVERT
50.0%
50.0%
Run Progress
âĄ
0 / 0
0% Complete
0.000 games/sec
âšī¸ Test In Progress
Accumulating game results to evaluate early stop thresholds...
đ Pool Opponent Head-to-Head Breakdown
0 Opponents
Opponent
Games
Candidate Win %
Baseline Win %
Delta (Î)
Waiting for pool opponent results...
đ Run History
Last 10
Date & Time
Tested Change
Constrictor
Royale
Duel
Standard
Decision
No previous simulation runs recorded.