๐Ÿ

Battlesnake A/B Test Monitor

Testing: Precompute directional move neighbors and cell coordinates
7 Threads
RUNNING
ELAPSED 1:18:05
LEFT ~1h 52m
RATE 5.8 games/min
โšก Validation Pipeline
1 Unit Tests PASSED
2 Depth Benchmark PASSED
3 Self-Play Matrix RUNNING
4 Zoo Pool Gate PENDING
๐Ÿ Self-Play Multi-Mode Matrix 2 / 4 Modes Complete
Mode Games (Done / Total) Win Share ฮ” (Delta) Z-Score Per-Mode ETA Status
Constrictor 4P
200 / 200 (100%)
24.5% -0.5% -0.16 Done (5m 58s) PARITY
Royale 4P
200 / 200 (100%)
21.2% -3.8% -1.22 Done (48m 33s) PARITY
Duel 1v1
135 / 200 (68%)
53.7% +3.7% +0.86 ~11m 7s RUNNING
Standard 4P
0 / 200 (0%)
-- -- -- ~1h 40m 53s (Queued) PENDING
๐Ÿ“œ Run History Last 10
Tests Depth Constrictor Royale Duel Standard
2026-10-21 06:05:04 Hoist turn_moves Stack Allocation Outside Opponent Combination Loop in Root Search
โš ๏ธ REVERT
PASS
8.3s
+0.0d
1.00x NPS
Self 26.2%
Pool --
Self 26.5%
Pool --
Self 50.0%
Pool --
Self 25.8%
Pool --
2026-10-20 19:08:15 Hoist Ruleset Invariants in Multiplayer Trapped Opponent Recognition (c_eval_state)
โš ๏ธ REVERT
PASS
8.3s
-0.1d
1.00x NPS
Self 23.0%
Pool --
Self 19.5%
Pool --
Self --
Pool --
Self --
Pool --
2026-10-20 16:30:00 Guard Fastpath Killer Moves with Non-Colliding Headroom Checks
๐ŸŸก PARITY
PASS
8.2s
+0.0d
1.01x NPS
Self 25.0%
Pool --
Self 25.0%
Pool --
Self 50.0%
Pool --
Self 25.0%
Pool --