🐍

Battlesnake A/B Test Monitor

Testing: Hoist turn_moves stack allocation outside combo loop in root search
⏱️ 20742d 2h 43m 22s
⚡ 0 Threads · 0.000 g/s
REJECT
⚡ Validation Pipeline
1 Unit Tests PASSED
2 Depth Benchmark PENDING
3 Self-Play Matrix PENDING
4 Zoo Pool Gate PENDING
🐍 Zoo Pool Gate Multi-Mode Benchmark 4 / 4 Modes Complete
Mode Games (Done / Total) Win Share Δ (Delta) Z-Score Per-Mode ETA Status
Constrictor 4P
0 / 200 · 0 / 200 (0%)
85.0% / 72.5% +12.5% +1.23 Done PARITY
Royale 4P
0 / 200 · 0 / 200 (0%)
75.0% / 65.0% +10.0% +1.00 Done PARITY
Duel 1v1
0 / 200 · 0 / 200 (0%)
75.0% / 80.0% -5.0% -0.44 Done PARITY
Standard 4P
0 / 200 · 0 / 200 (0%)
45.0% / 65.0% -20.0% -1.71 Done REVERT
Opponent Head-to-Head Breakdown 7 Opponents
Opponent Games Win Share Δ (Delta)
amphibious-arthur 9 44.4% / 66.7% -22.2%
constant-carter 8 50.0% / 75.0% -25.0%
nessegrev-expert 8 75.0% / 87.5% -12.5%
snork 9 22.2% / 44.4% -22.2%
devious-devin 8 62.5% / 75.0% -12.5%
hovering-hobbs 9 33.3% / 55.6% -22.2%
improbable-irene 9 33.3% / 55.6% -22.2%
📜 Run History Last 10
Tests Depth Constrictor Royale Duel Standard
2026-10-21 06:05:04 Hoist turn_moves stack allocation outside combo loop in root search
⚠️ REVERT
PASS
4.7s
--
Depth
Self --
Pool 85.0%
Self --
Pool 75.0%
Self --
Pool 75.0%
Self --
Pool 45.0%
2026-10-21 05:46:49 Hoist turn_moves stack allocation outside combo loop in root search
🟡 PARITY
PASS
4.7s
--
Depth
Self 26.2%
Pool --
Self 26.5%
Pool --
Self 50.0%
Pool --
Self 25.8%
Pool --
2026-10-21 01:08:48 Hoist turn_moves stack allocation outside combo loop in root search
🎉 KEEP
PASS
Safety Suite
--
Depth
Self 25.0%
Pool --
Self 23.0%
Pool --
Self 53.2%
Pool --
Self 48.4%
Pool --
2026-10-20 19:05:26 Single-pass bucket scan in tt_store
🟡 PARITY
PASS
Safety Suite
--
Depth
Self 22.8%
Pool --
Self 24.0%
Pool --
Self 52.8%
Pool --
Self 21.8%
Pool --
2026-10-20 14:26:59 Hoist ruleset invariants in multiplayer trapped opponent eval
⚠️ REVERT
PASS
Safety Suite
--
Depth
Self 23.0%
Pool --
Self 19.5%
Pool --
Self --
Pool --
Self --
Pool --
2026-10-20 13:24:55 Reuse base_score and hoist bottleneck in leaf eval
🎉 KEEP
PASS
Safety Suite
--
Depth
Self 23.0%
Pool --
Self 28.0%
Pool --
Self 57.0%
Pool --
Self 28.5%
Pool --
2026-10-20 10:22:00 Precompute edge distances in neighbor table and optimize hazard lookup
🟡 PARITY
PASS
Safety Suite
--
Depth
Self 27.8%
Pool --
Self 23.5%
Pool --
Self 50.0%
Pool --
Self 23.2%
Pool --
2026-10-20 07:17:20 Pre-mark obstacles in Voronoi flood fill and hoist turn moves in combo evaluation
🟡 PARITY
PASS
Safety Suite
--
Depth
Self 23.5%
Pool --
Self 27.0%
Pool --
Self 50.0%
Pool --
Self 23.2%
Pool --
2026-10-20 04:10:22 Precompute max_opp_len and optimize candidate move scoring
🟡 PARITY
PASS
Safety Suite
--
Depth
Self 20.2%
Pool --
Self 20.0%
Pool --
Self 51.5%
Pool --
Self 22.8%
Pool --
2026-10-20 01:00:37 Merge redundant snake loops in c_eval_state and remove dead opp_alive check in minimax
🟡 PARITY
PASS
Safety Suite
--
Depth
Self 22.8%
Pool --
Self 27.5%
Pool --
Self 49.2%
Pool --
Self 26.8%
Pool --