๐Ÿ

Battlesnake A/B Test Monitor

Testing: Hoist turn_moves stack allocation outside combo loop in root search
โฑ๏ธ 1h 37m 31s ยท ~1h 32m 19s left
โšก 7 Threads ยท 0.029 g/s
RUNNING
โšก Validation Pipeline
1 Unit Tests PASSED
2 Depth Benchmark PASSED
3 Self-Play Matrix RUNNING
4 Zoo Pool Gate PENDING
๐Ÿ Self-Play Multi-Mode Matrix 3 / 4 Modes Complete
Mode Games (Done / Total) Win Share ฮ” (Delta) Z-Score Per-Mode ETA Status
Constrictor 4P
200 / 200 (100%)
26.2% +1.2% +0.41 Done (6m 4s) PARITY
Royale 4P
200 / 200 (100%)
26.5% +1.5% +0.49 Done (48m 42s) PARITY
Duel 1v1
200 / 200 (100%)
50.0% 0.0% +0.00 Done (32m 51s) PARITY
Standard 4P
17 / 200 (8%)
5.9% -19.1% -1.82 ~1h 32m 19s RUNNING
๐Ÿ“œ Run History Last 10
Tests Depth Constrictor Royale Duel Standard
2026-10-21 01:08:48 Hoist turn_moves stack allocation outside combo loop in root search
๐ŸŽ‰ KEEP
PASS
Safety Suite
--
Depth
Self 25.0%
Pool --
Self 23.0%
Pool --
Self 53.2%
Pool --
Self 48.4%
Pool --
2026-10-20 19:05:26 Single-pass bucket scan in tt_store
๐ŸŸก PARITY
PASS
Safety Suite
--
Depth
Self 22.8%
Pool --
Self 24.0%
Pool --
Self 52.8%
Pool --
Self 21.8%
Pool --
2026-10-20 14:26:59 Hoist ruleset invariants in multiplayer trapped opponent eval
โš ๏ธ REVERT
PASS
Safety Suite
--
Depth
Self 23.0%
Pool --
Self 19.5%
Pool --
Self --
Pool --
Self --
Pool --
2026-10-20 13:24:55 Reuse base_score and hoist bottleneck in leaf eval
๐ŸŽ‰ KEEP
PASS
Safety Suite
--
Depth
Self 23.0%
Pool --
Self 28.0%
Pool --
Self 57.0%
Pool --
Self 28.5%
Pool --
2026-10-20 10:22:00 Precompute edge distances in neighbor table and optimize hazard lookup
๐ŸŸก PARITY
PASS
Safety Suite
--
Depth
Self 27.8%
Pool --
Self 23.5%
Pool --
Self 50.0%
Pool --
Self 23.2%
Pool --
2026-10-20 07:17:20 Pre-mark obstacles in Voronoi flood fill and hoist turn moves in combo evaluation
๐ŸŸก PARITY
PASS
Safety Suite
--
Depth
Self 23.5%
Pool --
Self 27.0%
Pool --
Self 50.0%
Pool --
Self 23.2%
Pool --
2026-10-20 04:10:22 Precompute max_opp_len and optimize candidate move scoring
๐ŸŸก PARITY
PASS
Safety Suite
--
Depth
Self 20.2%
Pool --
Self 20.0%
Pool --
Self 51.5%
Pool --
Self 22.8%
Pool --
2026-10-20 01:00:37 Merge redundant snake loops in c_eval_state and remove dead opp_alive check in minimax
๐ŸŸก PARITY
PASS
Safety Suite
--
Depth
Self 22.8%
Pool --
Self 27.5%
Pool --
Self 49.2%
Pool --
Self 26.8%
Pool --
2026-10-19 21:30:47 Prune obstacle moves in minimax move generation & eliminate self_obs_bits
๐ŸŸก PARITY
PASS
Safety Suite
--
Depth
Self 22.2%
Pool --
Self 25.5%
Pool --
Self 53.2%
Pool --
Self 24.0%
Pool --
2026-10-19 17:56:04 Increase TT bucket count from 2^18 to 2^20
๐ŸŸก PARITY
PASS
Safety Suite
--
Depth
Self 26.7%
Pool --
Self 22.5%
Pool --
Self 46.0%
Pool --
Self 26.2%
Pool --